Transaction Rollback
Trap Normal

Transaction Rollback

  • View:
  • 9263




Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 53

Transaction Rollback — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 53 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Transaction Rollback is a Normal Trap whose value is reusing other Normal Traps: it copies the activation effect of a Normal Trap from either graveyard, and can be re-activated from the GY by banishing itself. It converts those graveyard traps into repeat activations at a cost of half LP each time, but it adds no board, no card advantage, and no material value. The 400-deck sample (67 distinct archetypes, about 1.8 copies per deck) shows it is a practical, cheap slot, not that it is powerful. The high inclusion numbers therefore confirm accessibility and deck portability, not intrinsic strength, and no combo evidence exists to confirm a real conversion line.

Axis scores

Axis Score Evidence
Accessibility 55 Set-and-activate trap that can also be re-used from the GY, with about 1.8 copies in 400 decks across 67 archetypes; no searcher evidence exists (observed deck counts, inferred route).
Combo & Conversion 40 Its effect only re-runs a graveyard Normal Trap, and zero recorded boards show it as starter, searched or payoff (inferred from text, no combo data).
Resource Economy 35 Costs half LP per use and yields no cards or refuel, so it is a pure copy effect with no net card advantage (verified from card text).
Effect & Interaction 45 Strength depends on which opposing Normal Trap sits in the GY to copy, making interaction situational (inferred from text).
Material Utility 5 A Trap Card cannot be used as material, so its only body value is as a GY banish cost (verified from card type).
Resilience & Flexibility 55 Two activation spots (set on field and GY banish) across turns, but it is a single-copy-effect trap that a negate ends (inferred from text).
Deck-Building Efficiency 65 Normal Trap with no garnet or brick restriction, a 1.8-copy average across 400 decks, and only an LP cost (observed deck counts and verified text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reuses a Normal Trap effect from either graveyard, so it is a repeatable copy effect with two activation spots
  • Cheap to run: a Normal Trap with no garnet, sitting in 400 sampled decks at about 1.8 copies

Weaknesses

  • Pays half LP on each activation, with no card advantage or board presence
  • Copies only Normal Traps, so the value depends entirely on what is in the graveyard

Counters / choke points

  • Negating the set trap in the spell/trap zone
  • Trap effects that remove or exile the graveyard target before it is copied

Best use

Recovery/Recursion trap slot that re-uses Normal Trap effects. Decks: Labrynth, Azamina, Infernoid, Dogmatika.

Evidence & gaps

  • Verified: Normal Trap copy effect from either GY, with a half-LP cost and once-per-turn limit (card text); Trap Card type means it cannot be material (card type); Present in 400 decks, 67 archetypes, about 1.77 copies on average (decks_evidence)
  • Observed: Average copies per deck is 1.77, with 61% of decks in gameplay type 7 (decks_evidence); Top partners show about 50% co-occurrence with Labrynth engine pieces (decks_evidence)
  • Inferred: Accessible as a set trap or from the GY, so it is a practical utility slot; Copy value depends on the presence of Normal Traps in a GY (text reasoning)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies is assumed no ruling or timing data for copying a Normal Trap's activation effect no as_starter, as_searched or as_payoff evidence











https://metaduelist.com/
Top