Trap
NormalTransaction Rollback
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9263
Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
Transaction Rollback — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 53 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Transaction Rollback is a Normal Trap whose value is reusing other Normal Traps: it copies the activation effect of a Normal Trap from either graveyard, and can be re-activated from the GY by banishing itself. It converts those graveyard traps into repeat activations at a cost of half LP each time, but it adds no board, no card advantage, and no material value. The 400-deck sample (67 distinct archetypes, about 1.8 copies per deck) shows it is a practical, cheap slot, not that it is powerful. The high inclusion numbers therefore confirm accessibility and deck portability, not intrinsic strength, and no combo evidence exists to confirm a real conversion line.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Set-and-activate trap that can also be re-used from the GY, with about 1.8 copies in 400 decks across 67 archetypes; no searcher evidence exists (observed deck counts, inferred route). |
| Combo & Conversion | 40 | Its effect only re-runs a graveyard Normal Trap, and zero recorded boards show it as starter, searched or payoff (inferred from text, no combo data). |
| Resource Economy | 35 | Costs half LP per use and yields no cards or refuel, so it is a pure copy effect with no net card advantage (verified from card text). |
| Effect & Interaction | 45 | Strength depends on which opposing Normal Trap sits in the GY to copy, making interaction situational (inferred from text). |
| Material Utility | 5 | A Trap Card cannot be used as material, so its only body value is as a GY banish cost (verified from card type). |
| Resilience & Flexibility | 55 | Two activation spots (set on field and GY banish) across turns, but it is a single-copy-effect trap that a negate ends (inferred from text). |
| Deck-Building Efficiency | 65 | Normal Trap with no garnet or brick restriction, a 1.8-copy average across 400 decks, and only an LP cost (observed deck counts and verified text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reuses a Normal Trap effect from either graveyard, so it is a repeatable copy effect with two activation spots
- Cheap to run: a Normal Trap with no garnet, sitting in 400 sampled decks at about 1.8 copies
Weaknesses
- Pays half LP on each activation, with no card advantage or board presence
- Copies only Normal Traps, so the value depends entirely on what is in the graveyard
Counters / choke points
- Negating the set trap in the spell/trap zone
- Trap effects that remove or exile the graveyard target before it is copied
Best use
Recovery/Recursion trap slot that re-uses Normal Trap effects. Decks: Labrynth, Azamina, Infernoid, Dogmatika.
Evidence & gaps
- Verified: Normal Trap copy effect from either GY, with a half-LP cost and once-per-turn limit (card text); Trap Card type means it cannot be material (card type); Present in 400 decks, 67 archetypes, about 1.77 copies on average (decks_evidence)
- Observed: Average copies per deck is 1.77, with 61% of decks in gameplay type 7 (decks_evidence); Top partners show about 50% co-occurrence with Labrynth engine pieces (decks_evidence)
- Inferred: Accessible as a set trap or from the GY, so it is a practical utility slot; Copy value depends on the presence of Normal Traps in a GY (text reasoning)
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies is assumed no ruling or timing data for copying a Normal Trap's activation effect no as_starter, as_searched or as_payoff evidence






